For six months, Facebook tried to get Apple to approve its new Facebook Gaming app so it could be available in Apple’s App Store. Each time, Apple said no.
This week, Facebook said it had acceded to Apple’s demands to change its Gaming app so that it could be distributed to iPhone and iPad users starting on Friday. To comply with Apple’s rules, which prohibit apps if their “main purpose” is distributing software such as games, the social network said it had entirely removed playable games from its new app.
Facebook said Apple had essentially used its power over the App Store to force its hand, turning the Gaming app into an inferior experience for iPhone and iPad owners. In addition to playable games, the original version of the app allows users to watch and create live gameplay streams and participate in gaming communities — functions that will still operate in the Apple version.
The frustration with Apple extends to Facebook’s highest echelons. In a statement, Sheryl Sandberg, the company’s chief operating officer, said, “Unfortunately, we had to remove gameplay functionality entirely in order to get Apple’s approval on the stand-alone Facebook Gaming app.” She added that Facebook would continue to build communities for those who played games on Facebook, “whether Apple allows it in a stand-alone app or not.”
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